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The life counter becomes a glitchy mess, but it will still work. If you press Select during gameplay, you get 15 HP.Also, pressing A while it displays the backstory does not increase the world, which limits the number of worlds you can easily access through this method. If one manages to complete the level, it will load the next level from whatever world was loaded. In addition, it may cause the graphics in the character select screen to become messed up. These worlds may crash the game or load another world with corrupted graphics. However, there's no limit on the number of times you can press A, leading to the ability to start on invalid worlds (much like the so-called "Minus World" in Super Mario Bros.). If you don't press A, it defaults to World 1 (obviously), but by pressing A a number of times corresponding to a certain world, you can start on any world you want. You can select which world to start in by pressing A a certain amount of times on the title screen.There are some debugging features enabled in the prototype to make testing easier: This was somewhat fixed by removing the platform and moving the Snifit onto the short pillar to the left, though Luigi and the Princess can still take the shortcut. It was possible to leap from the Snifit's head and pass over the top of the pillar, thus bypassing a significant portion of the area. In the third part of the level, there was an additional cloud platform to the left of the tall pillar and ladder, guarded by a grey Snifit. This was fixed in the final game by setting the newly-added Mushroom object as the second Mushroom (object ID 2D). (Source: The Mushroom Kingdom) Level Differences World 4-1Īlthough an additional Mushroom object has been added to the level (to the left of the first Potion), collecting one will cause the other to disappear, as Nintendo mistakenly set both as the first Mushroom (object ID 2B). Wart takes 4 vegetables to defeat instead of 6.The final game waits until the egg or fireball actually appears. The sound that plays when Birdo shoots eggs or fireballs starts immediately after they open their mouth, similarly to Doki Doki Panic.(The implementation of this sprite in the final version led to a somewhat amusing oversight: re-entering a key room while still holding the key will activate the idle sprite again, causing two Phantos to chase you.)
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All Phantos seen in key rooms are static background objects the enemy sprite is not actually spawned until you leave the room.