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Looking back, making a true ending into its own purchase isn’t a great look, but at least it was a standalone offering and was more feature complete than Case Zero. Dead Rising 3 is a good entry, but it could have been better.Ĭonsidering that Dead Rising 2 contained a prologue in the form of Case Zero, it made sense that Blue Castle Games, who would become Capcom Vancouver, would decide to crank out an epilogue in the form of Case West, changing the canon ending of the main game. There’s no real memorable moments, and that’s a shame. Unfortunately, protagonist Nick doesn’t have the same charisma as Frank or Chuck, and the story somewhat suffers for it. The gameplay builds on what was established in Dead Rising 2, allowing you to craft combo weapons on the fly, while the increased carnage was pleasing for a while. Like Case Zero before it, Dead Rising 3’s issue isn’t that it’s a bad game. Shame the rest of the game wasn’t up to the same standard as previous entries, then. The amount of zombies on screen, and the level of detail/lighting that were utilised within Dead Rising 3, were some of the best seen in gaming at the time. One of the killer apps for the Xbox One at launch, though that isn’t saying too much given the state of the console’s launch line-up, Dead Rising 3 was, if nothing else, a great technical showcase for what Microsoft’s latest console could do. It was a decent teaser, but appetisers aren’t enough to sustain you long term.
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Unfortunately, the zombies have spread to the neighbouring town of Still Creek, and Chuck’s got 12 hours to figure out an exit strategy before the army comes in to clear the entire town out.Įffectively, Case Zero was a demo to Dead Rising 2 proper, with progress carrying over to the main game upon completion.
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Sure, that’s by design, but it means that Case Zero is a throwaway entry in the series rather than a genuine title worth seeking out.Ī prologue to the events of Dead Rising 2, you control Chuck Greene as he and his daughter attempt to escape a zombie outbreak in Las Vegas. Using the Dead Rising 2 engine as a base is always a good start, as the series peaked in that format, but when compared to other standalone entries in the series, Case Zero just feels barebones. It’s not like it’s bad, far from it in fact. Looking back, it makes sense why Case Zero deserves to be low on this list. Platform(s): Xbox 360 (backwards compatible) It’s not uncommon for players to complete the game without dying on their first playthrough, which is just a weird feeling for a Dead Rising game, making it the de facto worst game in the entire series. However, the time limit feature, a core part of the series, was removed, along with aspects like escorting survivors, psychopaths and just the general difficulty. Going back to both Willamette and playing as Frank West, you’re dealing with a new zombie outbreak that’s possibly more dangerous than all the others. They wanted to go back to the roots of the series in order to celebrate Dead Rising’s 10th anniversary, but the end result removed key features from the formula while amplifying the destruction to basically create zombie Dynasty Warriors.
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The real stinker of the franchise, Dead Rising 4’s crime was that it didn’t understand what being a Dead Rising game meant.īefore launch, the developers spoke about how this new game is going back to what made the game’s fun in the past.